Potential Crate Changes.

FranticRushz_

New member
The Sweet Key is meant to be the highest-tier loot crate, but after less than a week I've already reached the point where most of the rewards are worthless. I've made a few million, yet the maximum money reward from the crate is only $50,000. Enchanted diamond gear is trivial to obtain, fly vouchers are useless for players with ranks or plenty of fly time, and while the crystals are nice, they only have a 0.03% drop chance.

On top of that, many of the rewards that actually feel exciting (Mob Hopper, Zombie Spawner, Cow Spawner, etc.) are locked behind 100+ votes (around 25 days of voting every day). By the time players unlock them, they'll likely already have plenty of them or have progressed beyond needing those rewards. This creates a weird situation where the best strategy is to hoard Sweet Keys instead of opening them, only to unlock rewards that have already lost most of their value.

I'd suggest one (or both) of the following:

  • Buff the base crate rewards so they stay relevant throughout progression (higher cash rewards, better economy items, rarer materials, etc.).
  • Lower the number of votes required to unlock the later rewards, so players receive meaningful rewards while they're still useful.
The best crate on the server should always feel exciting to open. If the optimal strategy is to save your keys, and the best rewards are outdated by the time they're unlocked, I think the progression could use a rebalance.


In short, at the moment, the early rewards become irrelevant too quickly, while the late rewards arrive too late to be meaningful.
 
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